Spell
EquipMark of the Rose
Archetype:
Rose Dragon
View:
3569
Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
Mark of the Rose — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 58 · Meta: provisional
- Primary role: Removal
Why it scores here
Mark of the Rose exchanges a freely-generated GY banish cost for one-turn control over an opponent's monster, providing immediate tempo disruption but no permanent board impact. Its effect is strong (control is powerful) but hampered by a single-turn duration and subsequent dormancy, limiting its role to tech disruption rather than core strategy. The card fits cleanly across 24 archetypes (94.4% paired with Black Rose Dragon) due to minimal deckbuilding costs, but low combo centrality and no material utility keep it as solid support rather than a powerhouse.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Requires a Plant in GY and opponent's face-up monster; Lonefire Blossom and Foolish Burial appear in 57.9% and 52.4% of these decks respectively, ensuring the cost is readily met (observed). |
| Combo & Conversion | 15 | Zero combos recorded; the card is a control effect, not a combo starter, extender, or payoff (verified). |
| Resource Economy | 55 | Banishing a Plant (generated freely by deck engines like Lonefire Blossom and Foolish Burial) to steal one turn of the opponent's monster is tempo-neutral to slightly positive; no card advantage (inferred). |
| Effect & Interaction | 70 | One-turn theft/control of a face-up monster is strong disruption, but the effect negates at End Phase, limiting it to immediate tempo rather than sustained negation (verified). |
| Material Utility | 5 | Spell card with no monster material value; cannot be used as synchro, fusion, xyz, or link material (verified). |
| Resilience & Flexibility | 45 | One-turn duration means low resilience; the effect negates at End Phase and requires re-activation to work again, making it a single-use disruption per turn (inferred). |
| Deck-Building Efficiency | 70 | Run at avg 1.43 copies (76 at 1 copy, 46 at 2, 4 at 3), with no brick risk or locks; the GY cost is readily met, making it a clean tech slot (observed). |
Calculation
Weight profile: Removal / Negation primary role. Intrinsic ≈ 59, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Strong one-turn control effect that neutralizes opponent's threat
- Freely-generated GY cost due to Plant-generation engines in partner archetypes
- Flexible across 24 distinct archetypes and 92.9% of going-first gameplay
- Clean deckbuilding (1-2 copies, no brick risk, no locks)
- Pairs perfectly with synchro-based strategies (94.4% with Black Rose Dragon)
Weaknesses
- One-turn duration with no permanent impact; effect negates at End Phase
- Requires setup (Plant in GY) and opponent's face-up monster to target
- No combo centrality; not a starter, extender, or combo piece
- No material utility as a Spell card; cannot contribute to fusion/synchro/xyz/link
- Vulnerable to spell negation or destruction before activation/equipping
Counters / choke points
- Spell negation (Crossout Designator, Counter traps)
- Spell destruction (Mystical Space Typhoon, Heavy Storm)
- Monster face-down flips prevent equipping
- Removal of equipped monster prevents control effect
Best use
Removal / Control tech piece for going-first control shells. Decks: Rose Dragon, Synchron, Lightsworn.
Evidence & gaps
- Verified: Spell card, Equip type, no ATK/DEF (card type); Activate by banishing 1 Plant from GY; equip to opponent's face-up monster; take control; negate effect at End Phase (card text); Appears in 126 decks, 0 side-deck copies; Run at avg 1.43 copies (distribution: 76 at 1, 46 at 2, 4 at 3); Black Rose Dragon appears in 94.4% of these decks (top partner)
- Observed: Lonefire Blossom (57.9% co-deck rate) and Foolish Burial (52.4%) provide Plant-generation synergy; Appears across 24 distinct archetypes, showing tech-slot flexibility; 92.9% of decks use going-first control gameplay (gameplay type 7)
- Inferred: One-turn control effect with End Phase negation limits repeat value within a single turn; GY banish cost is freely generated by existing deck engines, making activation essentially free; Absence from top-card rankings and combo data suggests it's a tech piece rather than meta-defining; 24-archetype spread indicates flexible, utility-role usage rather than archetype-specific power
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — human context on role/synergy unavailable No banlist information — assumed 3 copies (unlimited) for all formats No StatisticsCard rows — archetype inclusion % inferred from 126-deck sample only






